
Zip Past Defenses With ‘Road Runner’
Flood one side of the floor, then seal the other side to set up a dribble drive for an attacking layup or a kick-out pass for a 3-pointer against a 2-3 zone. MORE
Avoid launching a long, low-probability pass with little time on the clock and rather get the ball into the hands of a guard, which makes for a shorter pass to the front court.
It’s a daunting task to go the length of the court in just a few seconds. But, that doesn’t mean you run a couple screens 80 feet from the ball and throw a Hail Mary pass. Use the lack of attention on the backcourt to your advantage to trim down the space to cover and increase your chances to score.
4 is inbounding. The play works better if 4 can run the baseline but you still can get the ball into play if not. 1 and 2 are in the backcourt with 3 standing just in front of the opposite basket and 5 is at the top of the key on the far end of the floor facing that basket.
2 steps toward 1 to set a screen. 1 comes in front of 2’s screen and moves to the opposite side of the floor as 4 runs with 1 (if allowed). 4 passes to 1 [diagram 1].
1 takes a dribble if there is time but regardless, 1 must pass the ball up the court to a spot where 3 needs to get. When 3 sees the ball moving up the left side of the floor, 3 runs off 5’s right shoulder and curls to the passing spot [diagram 2].
If 4 reads the defense flowing with the point guard, 4 stops running the baseline and passes to 2. 3 reads this and comes off 5’s left shoulder and to a spot on the right side of the floor for the pass [diagram 3].
If you have three seconds or more, the guard has time for a dribble but if fewer than three seconds, it’s not enough time to put the ball on the floor.