
Zip Past Defenses With ‘Road Runner’
Flood one side of the floor, then seal the other side to set up a dribble drive for an attacking layup or a kick-out pass for a 3-pointer against a 2-3 zone. MORE
From Bill Liley, head boys coach at Newton High in Iowa.
A 3-person game on the ball side forces defenders to make a decision as everyone comes together into a cluster.
When facing man defenses, you want to create confusion and force defenders into decisions about responsibilities rather than allowing them space to just guard their own person.
Start in a 1-4 High with your guards on the wings and the forwards at the elbows. 1 has the ball on the right side of the set, creating a 3-person game on one side of the floor.
5 establishes position so it’s easy for 1 to make an elbow-entry pass. 1 passes to 5. 3 moves low toward the baseline. 2 runs toward 4 as 4 begins to move toward the perimeter [1]. On the catch, 5 pivots and sees if 3 is open on the backdoor cut. If not, 1 moves low just in front of 5 and sets a down screen for 3. 3 runs off 1’s right shoulder to come high. At this point, all three players are in close proximity to each other. 4 now has moved to the perimeter with 2 at the elbow on the weak side [2]. 5 now looks to 3 on the perimeter for an open shot. 1 cuts backdoor after the screen and may be open. 2 charges hard toward the hoop for rebounding purposes [3].
With so much action on the right side, the weak-side defenders may cheat closer to the middle. If so, 4 may be open on the opposite wing for a 3-pointer off a skip pass from 5.